Please note: This page has been moved to TDN, please look for future updates there. (DTS Feature Chart on TDN)

Torque Game Engine
DTS Exporter Matrix

  Unknown
  Not Supported
  Partial Support
  Full Support
  Verified Support







Application Version 4.2,
5.1
6.0-8.0 4.5-7.0 7.5+ 2.33 1.7.0 1.5 v215
Price $3500 $3500 $2000 $1600 Free $20 $299 $40
Geometry                
Meshes                
Custom Bounds                
Auto Bounds                
Collision Meshes                
LOS Collision Meshes                
Nodes         6      
Billboards                
Triangle Stripping         7      
Animation                
Bone Animation         10 5    
Sequence Export                
Blend Sequences                
DSQ Export         4      
Ground Transform                
IFL     9       9  
Morph Animation (outdated)                
Mesh Visibility Animation           11    
Triggers                
Optimization                
Levels of Detail (LOD)     3          
Auto LOD (eg. MultiRes) 1              
Auto Billboard-LOD                
Textures                
Apply Materials                
UV Coords                
UV Animation (outdated)                
Detail Textures                
Decals (not supported by TGE)                
Sorted Meshes                
Translucent (Unsorted)                
Additive                
Subtractive                
2-Sided Materials                
Env. Map                
Bump Map (not supported by TGE)                
Self Illuminated                
NoMipMap                
ZeroBorder MipMap                
Platforms Supported                
Official GG Exporter Yes Yes Yes No* No* No No* No
Windows                
Mac OS X     8          
Linux     8          
Exporter Version BT sdk+ sdk+ 4-2-23 8.3+ 8/04 2.0  
Download Exporters  
Documentation   incl. incl.  

Footnotes:

1: Requires Max 4 Multires Plugin in Max 5.
3: Exporter GUI can auto-generate detail markers.
4. DSQ Exporter auto-generates .cs files for the shape.
5. Supports only 2 bones per vertex.
6. Supported via Armatures.
7. Supported, but requires implementation found at http://www.vtk.org
8. Only version 6.0 for Mac is available in the download at this time. Other versions for Mac and Linux should work if compiled with the corresponding Maya SDK.
9. This works, but the IFL animation does not show up in the application.
10. Only supports skinning to armatures, not meshes linked directly to individual bones.
11. Mesh visibility data is not saved on application close, must be set up each time before export.
*. This exporter's developement is in-progress with the support of GarageGames.

Please direct any updates or corrections to alexs@garagegames.com