
Airship Armada
Airship tactics in the Broken World

Alex Swanson
Level design is where game design meets the player. I started as the sole artist and designer at GarageGames, led game design at Disney’s Eugene studio, and have spent nine years leading design at my own studios. Today I’m creative director on Airship Armada and lead designer on the Marble It Up! franchise.
Arcturus Interactive
2018–present
The Marble Collective
2017–present
Sococo
2015–2017
Disney Interactive / Playdom
2009–2014
GarageGames
2002–2009